NettetEasy enough to do with an Area 2D and connecting to signals. The problem arise when multiple sprites overlap as I would like to only highlight the top-most sprite. I managed to do it, by keeping track of all the sprites that can be highlighted and then doing a first pass to checkking the highest z_index or child_index. NettetMouse and input coordinates - Godot Engine documentation
How to I emit a mouse_entered signal in code? - Godot Engine
Nettet16. mar. 2024 · You can alter this behavior by setting the mouse_filter option to MOUSE_FILTER_IGNORE or MOUSE_FILTER_PASS. You can set it in the editor, or … Nettet9. apr. 2024 · Godot version. stable-4.0 - 4.0.x stable branch (steam version) System information. Ubuntu 22.04.2 LTS. Issue description. mouse_entered and mouse_exited do not emit when the window is an embedded window. The issue seems to be specific to embedded windows. For native windows, the signal did emit and call the function it was … galatzó trail
Area2D mouse_entered and mouse_exited signals not …
Nettet28. feb. 2024 · Godot version: 3.1 Beta 8 OS/device including version: GTX1060, Ubuntu 18.04 Issue description: I encouraged this issue couple of times already in different … Nettet22. feb. 2024 · When you run the project you see two godot-icons. Both icons are unmodified instances of Area2D.tscn. The one on the left is contained in a Viewport … Nettet14. apr. 2024 · Make sure to replace “scenes” with “scripts” in the path, either by hand or by clicking the folder icon and navigating to the scripts folder. The default filename “player_avatar.gd” is fine as Godot uses snake_case for its files and folders. With the correct path set, click the Create button to create the script. auli mountain